Joe Swanberg keeps this journal in an effort to document the LOL making process and figure out where all his time and money went.


  • May 2005
  • June 2005
  • July 2005
  • August 2005
  • September 2005
  • October 2005
  • November 2005
  • December 2005
  • January 2006
  • February 2006
  • March 2006
  • April 2006
  • May 2006
  • June 2006
  • Monday, July 11, 2005

    Getting to know you...

    We shoot on Tuesday, and then it's officially on. It's been unofficially on for a few weeks, but come Tuesday night, it's ON!

    I'm really excited about shooting, because production is a great time to get to know people. As I've said in earlier posts, I cast my films with people who I like, and production is always a great bonding experience, where we get to learn things about each other that you don't really get know when you're just casual friends with someone. There's something about collaborating on a project that allows you to talk with someone in a different way, ask deeper questions about art and life, and generally spend quality time with them. KOTM was a major bonding experience, and even though I don't see Kate and Kevin that much, we still have a deeper connection than we ever would have because we made a film together and went through that process. I'm looking forward to having that experience with a new set of people.

    I'm trying not to place too much importance on Tuesday's shoot, but I'm aware that in some sense it will set the tone for the film, because it features an interaction between three of the major characters. The chemistry will be there or it won't. If it's there, and the scene turns out bad, it's fine, and we can just reshoot it. But if the chemistry isn't there, we have bigger issues to face. It's nothing that can't be overcome, but it'll be a much bigger challenge than anything else. A lot of the early footage we shot for KOTM didn't make it into the movie. It was all fine, but we were still feeling our way, and once we found it, that stuff just didn't fit anymore. It might be the same situation with LOL, but we won't know until we hit our stride whether the early stuff is right or not. It's all part of the process, and I'm never afraid to throw stuff away, or reshoot scenes. A lot of time the second shoot is a ton better.


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